5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Fiends >Devils >
Large fiend (devil), lawful evil
Physical Description of Tortle 5e Race. Tortles are the humanoid tortoises. These tortles walk upright with a ponderous and rolling gait. The creature have the leathery, reptilian skin and shells that cover their backs and bellies. The tortle grow up to 6 feet tall and more than 750 pounds is its weight. Totles doesn’t have hair.
Armor Class 15 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 50 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
- Dungeons & Dragons race name generators. Dungeons & Dragons is a fantasy tabletop role-playing game first published in 1974 by Tactical Studies Rule, Inc., but has seen many new versions and expansions since. In Dungeons & Dragons each player plays as a fictional character with various traits and statistics determined at the start.
- 'Borf' - Doge of the West, dogfolk adeptDogfolk, sometimes referred to as Dogekin, resemble a cross between common dog breeds and humans. Most have the bodies of a human with the head of dog, and from a distance resemble a dog standing on it's hind legs. There are two common types of dogfolk, the standard man-sized dogfolk (who tend to resemble larger breeds of dog, such as german shepherds.
Saving ThrowsConstitution +5, Wisdom +6, Charisma +5
SkillsInsight +9, Perception +9, Stealth +6, Survival +9
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Sensesdarkvision 120 ft., passive Perception 19
Languages Infernal, telepathy 120 ft.
Challenge 5 (1,800 XP)
This small but nasty-looking dog is scarred from many battles. Race for Shataakh-Uulm (5E). SRD Rules Reference for Dungeons & Dragons 5th Edition. 'Borf' - Doge of the West, dogfolk adeptDogfolk, sometimes referred to as Dogekin, resemble a cross between common dog breeds and humans. Most have the bodies of a human with the head of dog, and from a distance resemble a dog standing on it's hind legs. There are two common types of dogfolk, the standard man-sized dogfolk (who tend to resemble larger breeds of dog, such as german shepherds.
Special Traits
- Devil’s Sight. Magical darkness doesn’t impede the devil’sdarkvision.
- Keen Smell. The devil dog has advantage on Wisdom (Perception) checks that rely on smell.
- Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
- Scent of Prey. The devil dog knows the exact location of any soul whose true name it knows, as long as that soul resides in a vessel or body within 1 mile. If the soul is beyond that distance, it knows the direction the soul lies in. If the soul is on a different plane of existence, it knows the plane that the soul resides on.
Actions
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
- Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
About
The devil dog is a terrifying creature, with a brow containing three sets of eyes, and a long snout full of jagged, alligator-like teeth. Red leathery skin stretches across the skull and the disproportionate body, and a skeletal red tail slinks behind it as it hunts the layers of Hell.
The devil dog is a lesser devil, often employed to hunt down those few souls who escape from the arch-devils. It is a bizarre looking creature; it has the locomotive skills of a hound, loping after prey, yet its rear digitigrade legs are longer than a normal hound’s, giving them a hunched, perpetually-about-to-pounce posture. They possess clawed paws on both fore and rear limbs.
The devil dog is capable of smelling out a soul whose true name it knows. The devil dog cannot and will not rest until it locates the creature, sniffing out its soul — even if that soul leaves its body for another. None can avoid paying an arch-devil its due.
Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb
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Dnd 5e Dog Race
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